Loop hero orb of expansion farm reddit8/15/2023 ![]() Once the wolves have Thick Hide that caps their incoming damage to 1/3rd, wolves aren't as squishy anymore.Īnd spider/wolves get taken together because sometimes the wolves won't spawn fast enough to have 4 on a tile, especially in early loops, so spiders fill in a bit. And I would recommend groves especially if you're doing a lot of low-loop-level runs on act 3 I think, if you have those skinning knives that give you +5 damage against wolfs. And like Hartwall said, the Ruins (which spawn the worms/snakes) is also a great combo with vampires, because the worms are archers so they're weak in melee combat, and also drop some of the best loot in the game. Meanwhile, vampire + spiders can give you orbs for dozens of loops and they're way easier to kill. The main argument I'd have against vampire villages is that they only have ghouls for 3 loops and then they're done, so you'll get 3 orbs per village at most. A rogue or warrior with super fast attack speed can do it just as easily, for sure. the more skeletons you have) the more you can stunlock the ghouls. I don't play necro often so maybe there's a different thing I'm not aware of, but I'm pretty sure the reason necro is recommended is that the ghouls in a vampire village have their attack interrupted when they're hit, so the more hits you do (i.e. Force enemies to fight at your own personal killbox like you're playing Rimworld! Tying back to kill speed, what's better than a Rogue? A Rogue assisted by allies! Use outposts and fight near your campfire (and don't use outposts if you have all 4 watchtowers set up in camp, it's a waste of a roadside tile). Sure, you can play Necro, but your clear times per fight pales in comparison to how quickly the Rogue can decimate enemies. If you can clear Act 2, then Act 3 will be an absolute breeze with a similar setup. I would honestly recommend getting past Act 3 ASAP. Act 3 gets better, and Act 4 obviously is where you want to farm. Act 2 enables those drops, but their drop rates are still abysmal. Act 1 has an extremely limited loot table for materials. This will help fill the road much faster. It is even possible to make the rest of the loop as easy as possible by simply not placing any other enemy-generating tiles and focusing only on building combinations of the Vampire Mansion and Village tiles.Everyone here has the right idea: the more monster-spawning tiles occupying a shared road tile, the better your chances at getting an expansion orb shard. ![]() It is certainly a good idea to focus on farming the Orb of Expansion by making sure that Village and Vampire Mansion cards are in their deck before players start an Expedition, and ignoring chapter bosses such as the Lich in favor of spawning as many high enemy count tiles as they can, then leaving when they finally get the Orb of Expansion. Building high evasion stats on the Rogue is a good tactic, or a health regen Warrior build can also carry the fight and heal up considerable as the hero travels the rest of the loop in between battles. Players will want to unlock the Herbalist's Hut and get access to potions and use every trick they can to heal during these fights. This tile will only generate five monsters for the three turns that the title remains a Ransacked Village, as the Ghouls will stop spawning after it becomes a Count's Land tile. During those three turns, the tile will spawn four Ghouls, and the nearby Vampire Mansion will spawn a Vampire, resulting in five enemies being on the tile.Īt the end of the fight, provided the player is successful, the Orb of Expansion will have a chance to drop, and the drop chance will increase as more enemies appear on the tile. By placing a Vampire Mansion tile right beside a Village, the Village will become a Ransacked Village for three turns. Engineering such a fight can be done by using a specific tile combination, but even that will only work for a limited time. This is a rare occurrence in Loop Hero and is also very risky. To get the Orb of Expansion, players will need to kill more than four enemies in a single fight. RELATED: Loop Hero earns a To-Seller Spot on Steam It can often be better to dedicate a run on the loop specifically to getting this resource, but players will need to get lucky even then. Loop Hero is filled with different resources players will need to gather up to expand their camp and get further into the loop, and the Orb of Expansion is both very important and very difficult to get. ![]() ![]() There is a lot for players to get to grips with when it comes to understanding the core gameplay loop, and the seemingly simple game can take dozens of hours of play to understand fully. Loop Hero is all about wandering a potentially eternal loop, defeating monsters, placing cards to manipulate the game, and trying to stack the odds in the hero's favor. ![]()
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